There is a big controversy regarding the new Primaris Marines. The argument seems to be “No Precedent in Fluff” and “Clear Money Grab.”
I will admit I like the Primaris Marines. The idea that Humanity still has some ingenuity left appeals to me. The models look good too.
Fluff Wise: I say “Mars has its secrets.” The Imperium is so vast no one can keep track of it all. The vagueness is what allows us to do custom chapters, custom campaigns and our own stories.
Tech Priests tinkering with Space Marines is nothing new. One succeeding is new. It is different. It goes against everything we supposedly know. But what do we know about the Adeptus Mechanicus? There has never been an audit of them. There is no oversight committee on their projects.
The fan base seems to believe that they have all the information of what happens in the 40k universe. I think we have tiny windows into it. That there are still mysteries in there for even the most veteran of players.
Games Workshop has the same problem as Marvel and DC. They have beloved settings and characters along with a vocal fan base. A change to the status quo angers people. Even if all the stories are exhausted people will resist change.
“Money Grab”: I will admit this is possible. At some point jaded cynicism started masquerading as wisdom. Opinions are extrapolated as facts.
Time will tell though. Chaos may get something comparable. (Ka’Banda is out, Angron could come out too.)
Stop raging for the time being and go paint your models. Stop focusing on the things you can’t control. Games Workshop is telling a story. Sit and listen for a while.
So I had the idea a few years ago to grow crystals on my 40k models. I wanted my Space Marines to have a frosted look to their armor. My first attempt used sugar and water. This worked well, until the humidity in the basement spiked which rehydrated the sugar. It turned into a syrupy mess as can be seen on the Vindicator. I asked around for a suitable replacement chemical. I was told Alum (Potassium Aluminum Sulfate) creates highly stable crystals.
One pound of Alum
(Not pictured) A metal stir stick.
Spoon for scooping.
Box to contain mess.
Heat water to boiling.
Supersaturate mixture. (Put Alum in until the water can’t absorb anymore. You’ll know it is saturated when crystals sit on the bottom of the can.
Use spray nozzle to apply mix.
Let it sit for a few days.
I like the results. I will have to try dipping the models to see if that spreads it evenly.
I finally completed the crater that I have been working on for a while. I tried milling it and turning it on the lathe but it didn’t work out as well as I hoped. Eventually I tried dragging a crafting blade across to smooth it out.
The flocking has gone a lot better than my last attempt though. Next up is my Centurion squad.
I finally painted my Commissar. I plan on using him as a Lord Commissar in games. Now I am not especially skilled in painting nor have I figured out how to base models, so on the way to financial independence, we will see how I improve.
Here are pictures of a space hulk terrain board I am working on. I am thinking of having elements from Tau, Eldar, Ork and Imperial spaceships with rock corridors between them. Like the base from Dan Abnett’s “Salvation’s Reach”.
I’m using the Starship blocks molds from Hirst Art’s. The idea for the space hulk came from the idea that I wasn’t going to get perfect cast’s, so what better way to get practice than to have something that is supposed to look crappy? Unfortunately, I’m using drywall plaster from a local hardware store, so the strength is pretty weak.
And the project’s will never end. The plan was to have a Space Marine, Astra Militarum, Grey Knights, Khrone, Nurgle and Skaven army. Dark Vengence brought some Dark Angels into my life.
Of course, you wouldn’t be living a life without some distractions.